
Mors Sanctitatis
Death of Virtue
746
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Posted - 2012.07.31 01:35:00 -
[1] - Quote
Kirin Intarca wrote:I have been a part of many test servers. I have been testing games since Star Wars Galaxies. I am also a student, working through a Game Art & Design degree.
The flaming these forums give to the Devs sickens me. The work that goes into even a small patch like locking pinned windows. Is many man hours of programmers behind a desk operating on coffee, spending a lot of time away from their families. Just to make us, the players, a little more happy about our game. The Devs do not ignore the player feedback. Every Dev listens as they are artists, they are designers. feedback is the backbone of game development. They may take longer than you, the player, may like in fixing a known issue; but take a moment and consider what it takes to make a game. for example:
Assassin's Creed Revelations was in concept and being in the first stages of design two years before Assassin's Creed 1 was released. alpha testing of a game, starts a year or two before closed betas on some games. An "easy" patch to a live MMO server, can take weeks to create and insure will work so that the devs don't have to patch thier patch, and even then it is not an exact science.
Game Design and Development is an art form. It takes time from feedback to implementation. I don't care how long you have waited for the unified inventory to be fixed, or if Minmatar capital ships will be reshaded, or whatever. The Devs know about it, they are working on it. Give them a break and let them work. Use constructive feedback to give them good criticism.
The unified inventory is a great addition, it took some getting used to, and it could still use some refining. Most notably on lag/refresh rates. However, I absolutely love how it works. I can switch cargo contents from 6 different ships very quickly because I only have to open one inventory window, instead of the drone bay and cargo bay, and items inventory and ship hanger to gather the fit I just bought in Jita, and had sitting in the station.
The new mining ship changes both to frigates and barge/exhumers. To CPP and every Concept Designer, Player feedback, and programmer..... Thank you, this is a genius move and will really change the way mining is done. I can't wait to get final numbers.
Last note, Don't whine, gripe, and sob about a problem when talking to the devs. For those who may not know 'Dev' is short for Developer... If you have a problem, offer a real solution. If you can't, then simply mention the issue and let it drop, so the Devs can get to work on it. They develop,
Having a degree in Mechanical Engineering (BSME), and then going back to school and getting a second degree in Game Art & Design (BFA), I have to say that I'm more critical than ever of the development team. Particularly because I went to school and have practical experience developing games, and the creative effort and the design philosophy is usually lacking. Usually, the things I'm most critical about are game mechanics decisions, but regardless, the number of glaring art issues and other defects are such that if I turned in an assignment with such mistakes, I'd get an F in any of my art asset classes. I actually submitted ships from Eve to my art instructors once for a critique of the designs and they were universally derided as 'crap', and this is just speaking from a purely technical art design sense- e.g. basic approaches to shape, form, flow etc.
So no, I won't give them a break. The world doesn't give me a break. Why should anyone else get different? I imagine that the shortcomings of the organization that is CCP isn't from the line developers, but from the mid and senior level leadership. The technicians- the coders and artists, are surely passionate about what they do. It's the decision makers that ruin their talent by wasting it in useless directions. Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |